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» CG: Rift - Planes of Telara
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» Calling the finest minds in the Galaxy! (Discussion Thread)
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» Happy Birthday Nord! (2011)
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Harlequin2
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Harlequin2


Number of posts : 1887
Age : 29
Registration date : 2009-02-25

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PostSubject: In-game roles   In-game roles EmptyThu Apr 02, 2009 7:10 am

I think a valid topic that we have to think about is what our character will do for the guild. I suppose that this is a bit of a roleplaying thing, but what will our characters do? We've though about what we as people will be doing and we've though what we can both take in and out from the guild. But this is about our characters.

e.g.
Skursir
Will specialise in protection of people, items and the removal of people. In small skirmishes, will be at the spearhead of the group, as he is able to soak up firepower. Can also act as a bouncer for establishments. However, his heavy armour will prevent him from being able to engage in spy missions where stealth and subtelty is crucial.

I suppose we could all do a little of everything, and it may be fun to do something our characters don't particularly enjoy. It would be funny to hear Skursir moan about not having enough action on a spy mission. Hope to hear from the rest of you!
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Lunarwolf
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Lunarwolf


Number of posts : 6401
Age : 44
Location : Southampton, UK
Registration date : 2009-02-23

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PostSubject: Re: In-game roles   In-game roles EmptyThu Apr 02, 2009 7:31 am

Good Point, well made H2 Very Happy

I think what we need to do is work out some definate roles first however, and maybe vote on who would like to fill each role?
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http://www.wix.com/lunarwolf79/lwworks
Harlequin2
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Harlequin2


Number of posts : 1887
Age : 29
Registration date : 2009-02-25

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PostSubject: Re: In-game roles   In-game roles EmptyThu Apr 02, 2009 10:49 am

I've thought it out and I've decided that specialisations is not a very smart thing to do. We would be missing out on other interesting and fun parts of the game/guild if we specialise. At first I though that three broad catagories would be good, stealth/assault/defense, but then I realised that we could want to mix and match.

I propose that we should just post short descriptions of of characters and what good things that they could do (and the bad of course). Take the example of Skursir above. Sureshot would then analyse these descriptions and decide who's best for the job. If they're offline, then you can just give it to someone else who is online and seems like the next best.

Priority should be given to those who are very specific in what they want to do, for instance, someone who wants to do negotiations and only negotiations, would be selected first to be a diplomatic envoy. But someone who wants to do everything, would be considered last, but could be selected for anything.
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Black Heart
Registered
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Black Heart


Number of posts : 334
Age : 37
Location : The dreaded U.S.
Registration date : 2009-03-03

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PostSubject: Re: In-game roles   In-game roles EmptyThu Apr 02, 2009 12:38 pm

Alright, well I'll put this down.

My main is Ne'tra Kar'ta, a wookiee bounty hunter, he uses strictly melee combat, two swords. Would be a good tank or melee DPS.

My alt is Fuza Macoy who uses dual pistols, but combat isn't his forte. He's trained in the 'Skills'; computer use, repair, security, piloting, and anything else Bioware adds to the game of that variety.

Also working on a Gray Jedi alt, but I don't know if he fits into the guild, so don't worry about him.
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