Right now I'm trying to streamline the D-RP for use in the chatroom, but have hit a real problem:
The DiceRollerFor most of the skills, abilities and combat in general you need a random element which can be added to you characters abilities to see if they succeed or fail at something.
The most common way to do this in traditional pen 'n' paper rpgs is to use Dice.
We do have a dice-roller here (link) but it has 2 major flaws:
1. You need to navigate away from the Chat to use it (which is a pain)
2. Seeing as you need to cut + paste the results into the chat, you can lie about the results and there is no way to know.
What I really need is a way to add a dice-roller directly INTO the chat, but so far I'm having very little luck indeed.
Right now a sortof "diceroller" does exist in the chat room, but only Admins can use it and its very limited. Basically you tell the system to produce a random number between 0 and a maximum you choose:
Example: If you wanted a random number between 1 and 50, you would type:
/roll 50
However this is pretty restrictive. For one thing it comes up looking like this:
The "Random Roll" bit annoys me to be honest. It would be better if it said "Lunarwolf Rolls" and would be EVEN better if we could each use it, so it says "Tando Rolls", "Smudge Rolls" etc...
But it doesn't, so we need to live with it
I see 3 options...
1. We keep the dice rolling situation as it is: With this option we change nothing with the Dice roller. We use the one on this forum, and just trust that people are being honest and copying/pasting what they actually roll.
2. We use an entirely different chat with a built in dice roller: for D-RP, and use this AddonChat one for just chatting, non-D-RP, and Guild meetings. Some examples of this would be OpenRPG
3. We just let the Admins roll, using the exampe given above. This would mean a lot more work for the storyteller though (unless they had a dedicated Admin also available just for the rolling), and it would look like this:
Taking into account that all the writing in
white would have to be
written by the storyteller manually for each roll, which will slow things up.
So what do you guys think? how to proceed? If anyone has any other ways around the Diceroller problem, please feel free to suggest them here!