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 Dynamic RP: General Discussion

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Lunarwolf
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PostSubject: Dynamic RP: General Discussion   Mon Apr 18, 2011 3:48 am

Right now I'm trying to streamline the D-RP for use in the chatroom, but have hit a real problem:

The DiceRoller

For most of the skills, abilities and combat in general you need a random element which can be added to you characters abilities to see if they succeed or fail at something.

The most common way to do this in traditional pen 'n' paper rpgs is to use Dice.

We do have a dice-roller here (link) but it has 2 major flaws:

1. You need to navigate away from the Chat to use it (which is a pain)
2. Seeing as you need to cut + paste the results into the chat, you can lie about the results and there is no way to know.

What I really need is a way to add a dice-roller directly INTO the chat, but so far I'm having very little luck indeed.

Right now a sortof "diceroller" does exist in the chat room, but only Admins can use it and its very limited. Basically you tell the system to produce a random number between 0 and a maximum you choose:

Example: If you wanted a random number between 1 and 50, you would type:

/roll 50

However this is pretty restrictive. For one thing it comes up looking like this:



The "Random Roll" bit annoys me to be honest. It would be better if it said "Lunarwolf Rolls" and would be EVEN better if we could each use it, so it says "Tando Rolls", "Smudge Rolls" etc...

But it doesn't, so we need to live with it Sad

I see 3 options...

1. We keep the dice rolling situation as it is: With this option we change nothing with the Dice roller. We use the one on this forum, and just trust that people are being honest and copying/pasting what they actually roll.

2. We use an entirely different chat with a built in dice roller: for D-RP, and use this AddonChat one for just chatting, non-D-RP, and Guild meetings. Some examples of this would be OpenRPG

3. We just let the Admins roll, using the exampe given above. This would mean a lot more work for the storyteller though (unless they had a dedicated Admin also available just for the rolling), and it would look like this:



Taking into account that all the writing in white would have to be written by the storyteller manually for each roll, which will slow things up.

So what do you guys think? how to proceed? If anyone has any other ways around the Diceroller problem, please feel free to suggest them here!

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PrioryJK
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PostSubject: Re: Dynamic RP: General Discussion   Mon Apr 18, 2011 5:00 am

Can we make sub admin classes who can roll?
If not I think the storyteller needs to suck it up Wink
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Caryington
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PostSubject: Re: Dynamic RP: General Discussion   Mon Apr 18, 2011 5:11 am

PrioryJK wrote:
Can we make sub admin classes who can roll?
If not I think the storyteller needs to suck it up Wink
Hurts me to say it but once again PJK's got the answer ><,
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Lunarwolf
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PostSubject: Re: Dynamic RP: General Discussion   Mon Apr 18, 2011 7:31 am

You'll regret saying that once you start your first one PJK Razz

Oh and your fingers will Buuuurrrrnnn

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Lunarwolf
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PostSubject: Re: Dynamic RP: General Discussion   Sat May 07, 2011 12:11 am

D-RP Streamlining update 07.05.11

Having got the Diceroller sorted (Cheers Tando!) I was able to make a start on Streamlining the D-RP system at work last night. It's coming along really well.

The new system will be called D-RP Lite and rather than repeating a lot of the info that we already have on the boards I will be producing it as a series of PDFs.

PDF#1 "The D-RP Lite Primer": Is designed for the first-time player (or the player who got confuzed with the D-RP Full system). It basically explains how the game works and show you how to make a character.
This is about 70% done

PDF#2 "Storyteller Secrets": Is not very secret at all! It will consist of some of the rules left out of the Primer (to add in once people have got the hang of the games) as well as lots of pre-made npcs and monsters for the players to have fun with.
This is 0% done

PDF#3 "The Lost Charts": Is essentially a huge list of all the relevant info in the other books written in simple chart formats. Its not designed to be read, but for reference only and should come in very handy after you know what you're doing and just want to look up information rather than read all the books (like to find out how many HP a Wookiee has or how much damage a Repeater Combine does, that sort of thing) It will also include blank character sheets people can use to fill in their characters
This is about 15% done

I'm hoping that I'll get the Primer completed at work tonight, if not some time tomorrow - so people can at least make up characters!

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Lunarwolf
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PostSubject: Re: Dynamic RP: General Discussion   Fri May 13, 2011 8:20 am

D-RP Streamlining Update 13.05.11

Although it changed a fair bit from the suggestions in the previous post, the first phase of the D-RP streamlined system (called D-RP LITE) is now done and can be found by following

>>THIS THREAD<<

It took a hell of a lot longer to do than I first thought, but players who are interested in playing D-RP now have all the tools at their disposal to make new characters.


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