Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:21 am
Agreed.
And being an MMO, only some of the main content will be released at launch, within 6 months will come the first major update and you can expect a full expansion within 10-24 months.
Plenty of room to manaeuver
Guest Guest
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:22 am
Oh, PJK will be upset^^
PrioryJK wrote:
Link or in the spoilz, basically a conference at GDC showing how facial animation has improved including some aliens, no new ones apart fron the masked one probably but first time they've been shown!
Spoiler:
GDC: Facial Animation & More Aliens! Session Breakdown.
Just like good 'ol Saint Nick I decided to bring all you good little boys and girls a big 'ol bag of gifts from my trip to the Game Developers Conference 2010! Here's pictures from Bioware's lecture on Automated Emotion: Facial Animation in: Star Wars: the Old Republic
There were a lot of topics discussed, but the main focus was on getting all the facial animation for the dialogue to be generated by software, rather than completely hand-keyed. (If done by hand, it would take four animators TEN YEARS of work around the clock, 24/7, no breaks, solid work to get it all done for every bit of dialogue.)
However, there was also some slides on some more aliens and how their animations for dialogue could use the same system with just some tweaks to their animation rigs. From the pictures I saw (one of them not included) there were Bith, Devaronian, Abyssal, Gamorrean, Nikto, Arconan, Weekway and two I did not recognize.
Generally the dialogue they presented to us that the mmodels were animated from was alright. It wasn't the greatest voice acting I've heard, and I understand what I did hear was actually from the game. Most of the dialogue came from Sith or Imperial characters. In general it was good, but the voice actors didn't seem to know how to effectively pause during their lines to really make the delivery believeable. It felt like a lot of run-on sentances thrown at me. But it was just a demo, so there's hope anyhow. Any voice is better than none.
The animations produced for the dialogue were very lifelike and well done considering it is mostly procedurally generated as opposed to hand-done. Every character will be given a set emotion that determines their general mood, and beyond that every line they speak will be animatied on top of that with another layer of animation (are they disgusted, sad? happy? Over 27 emotive facial expression). Plus, in addition to that, the animations differ by if they are asking a question, making an exclamation, or just stating something (all three of these are different for each of the 27 emotions). Ontop of all THAT, there are three other variations of all the emotion combos that the computer selects at random to make sure there is very little similarity between two characters' dialogue animation.
Oh and there will be a lot of natural head movement and eye-darting to prevent NPCs from seeming like statues.
I gave the lecture an A+ overall, and I cannot wait to see some of this animation (and the aliens) in action!
Subject: Re: SWTOR Event of 2010 Discussion Thread Fri Mar 19, 2010 12:44 pm
But yeah, it was interesting news. Between PJK, Soude and Myself I think we identified all the aliens shown .
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:23 am
I've added in the species names at the bottom of the post.
Harlequin2 wrote:
What we have to factor in though is that each race will have several different voices so with 30 races, that's a lot of voices for a lot of storylines... In all honesty, I can see them doing quality over quantity.
Yeah this could be a problem but I think I read somewhere that there will be a male and female voice for each class, so I hope they haven't left out the non-Galactic Basic speaking aliens for actual playable species. That would truly suck for all the Wookiee fans out there.
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:25 am
Harewood wrote:
Oh, PJK will be upset^^
Ahem....DISCLAIMER:
Sureshot wrote:
I was meant to post it up ages ago but I wasn't aware if anyone already had.
Lunarwolf Chief Operative
Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:29 am
Harewood wrote:
Between PJK, Soude and Myself I think we identified all the aliens shown .
Correction, all BUT ONE!
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:30 am
LOL!!!!
Guest Guest
Subject: Re: Species & Character Creation Thu Apr 08, 2010 11:59 am
LMAO
I stand corrected .
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Fri Apr 16, 2010 5:05 am
Some of the actual facial animations here guys, enjoy!
PrioryJK Special Agent
Number of posts : 2575 Age : 37 Location : UK Hull Registration date : 2009-05-01
Subject: Re: Species & Character Creation Fri Apr 16, 2010 5:14 am
Look theres Skusir Seriously the ithorian scares the crap out on me, two mouths on each side
No sound makes it hard to tell but it looks like the faces will change expressions slightly with your characters allignment, it has a before and after with "phemones" not sure what they are, I wonder if the voice acting will change accordingly although that would be one hell of a time consuming activity,,,
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Fri Apr 16, 2010 5:17 am
Yup I bet Harly will be happy to see that.
I'm actually tempted to post that up on the TOR forums.
PrioryJK Special Agent
Number of posts : 2575 Age : 37 Location : UK Hull Registration date : 2009-05-01
Subject: Re: Species & Character Creation Fri Apr 16, 2010 5:20 am
Sureshot wrote:
Yup I bet Harly will be happy to see that.
I'm actually tempted to post that up on the TOR forums.
were did the footage come from then it doesnt look bootlegged, is it a press release or a demo reel? Post it it'll be by far the most interesting thing up their for a while!
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Fri Apr 16, 2010 5:32 am
I think its the ones shown at GDC by the looks of things.
Oh and I've posted.
Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
Subject: Re: Species & Character Creation Fri Apr 16, 2010 6:13 am
Sureshot wrote:
/spam and
But it could still just be an NPC... But at least the Trandos are in! I'm making it my avatar...
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Fri Apr 16, 2010 6:47 am
Nice Avatar mate!
Have to say mate if they are playable you're one lucky fella 'cause they look bloomin' fantastic. As do the Weequay:
Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
Subject: Re: Species & Character Creation Fri Apr 16, 2010 6:53 am
Cheers! There's a possibility - as they do speak basic and they have been given a facial animation set now... I also like the Weequay (all spikey like!)
Lunarwolf Chief Operative
Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
Subject: Re: Species & Character Creation Fri Apr 16, 2010 7:25 am
Those are looking really promising! Granted they are only using simple textures at this point but I was focusing far more on the animations - and lip movements specifically; something VERY easy to screw up even without the inclusion of lip synch - and those are looking top notch.
Considering how often these characters will have to animate (which is a hump-load more than most games, being a live-running (almost) always-on mmorpg) I think they're making the right decision bringing the detail down a bit allowing for faster rendering. That means faster games for us with less lag from the servers and just about any computer will be able to run it.
Bravo.
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Sat Apr 17, 2010 3:05 am
The guy that originally posted them replied on my thread and posted links to all the files but this time they have speech and a .pdf document included! Just head over to http://www.gdcvault.com/ and type Star Wars in the search engine and they should come up.
I'm having trouble downloading them though unfortunately so if anyone has any luck, let me know.
nosyd Freelancer
Number of posts : 435 Age : 53 Location : Waddington - Lancashire - England Registration date : 2009-06-06
Subject: Re: Species & Character Creation Sat Apr 17, 2010 3:41 am
Has there been any screen shots or images of Zabrak's shown for SWTOR? That's the race I have planned for Vivaa. I played her as a Zabrak in SWG, and would love to do the same in SWTOR as well. Not sure what race I would choose for her if Zabrak wasn't an option. Maybe Human or Weequay, but they are a little too ugly for Vivaa.
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Sat Apr 17, 2010 3:52 am
Not that I'm aware of, no. I think it's safe to say that Zabrak's are a given though. They were playable in KotOR 2 plus Darth Maul was such an iconic character that they'd be crazy not to include them.
PrioryJK Special Agent
Number of posts : 2575 Age : 37 Location : UK Hull Registration date : 2009-05-01
Subject: Re: Species & Character Creation Sat Apr 17, 2010 7:11 am
I can Download them SS, there massive though 61mb for the alien vids :/ I'll youtube them for ya if they have interesting dialogue ?
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Thu May 13, 2010 3:49 am
Well it turns out that the first non-human playable species has been announced. According to Eurogamer it is...*drum roll*.........the Rattataki!
Taken from eurogamer.com:
Quote :
The Evocii are proud warrior types - they're only hostile because Rikkitaki (spelt wrong - SS) like us tend to be bounty hunters, bounty hunters work for Nem'ro The Hutt, and Nem'ro tends to send bounty hunters to kill them. Nem'ro's personality is best illustrated by his idle animation - he coughs into his palm, and licks whatever came out.
Worth mentioning at this stage - this is the first non-human playable race. When I ask about others, I'm given an entertainingly evasive answer that they'd only be using humanoid races because love scenes get weird with blobs. If we ever do make contact with lovely blue tit and dick creatures, I can't help but suspect BioWare will be catapulting themselves naked into space.
(SOURCE)
EDIT: There are some great new BH pics btw guys.
Commander Nord Freelancer
Number of posts : 1761 Age : 40 Location : Norway Registration date : 2009-03-24
Subject: Re: Species & Character Creation Thu May 13, 2010 4:04 am
Great the first species
Lunarwolf Chief Operative
Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
Subject: Re: Species & Character Creation Thu May 13, 2010 4:06 am
....and you lot wonder why I stick with Near-Humans
From a character-modelling perspective it does make sense, the least amount of work for the most amount of result.
It also means that Ril is as near as damnit definite, looking at that pic.
That being said, we've seen models for Ithorians, Kel Dor and Trandoshan and the like so we know they can be done..
Awesome find though ^^
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
Subject: Re: Species & Character Creation Thu May 13, 2010 4:17 am
Now for the bad news. This was taken from galacticstruggle.com:
Quote :
Players will be able to customise their characters as well. Jake Neri confirmed in our interview that it probably wont be as indepth as the customisation found in Star Wars Galaxies but there will be some variety for players.
This is NOT good. As far as I can remember SWG had pretty average customization with only a few species available to the player (without mods), so if you ask me thats quite a big worry.
(SOURCE)
Caryington Veteran Agent
Number of posts : 2420 Age : 41 Location : Watching you... Registration date : 2010-03-07
Subject: Re: Species & Character Creation Thu May 13, 2010 5:00 am
:/ Now I'm disappointed twice in a row:
Near-human do not deserve being a race, humans should be customizable enough for you to create your own non-human. Those Rattataki are nothing but grey skinned human. Come on! You play human with enough of customisation and you're good to do Rattataki, Ubese, Zeltron and many other races...