| Ideas For Guild Structure and Lore - YOUR INPUT | |
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+3Nex Deus Sureshot Harlequin2 7 posters |
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Black Heart Registered
Number of posts : 334 Age : 37 Location : The dreaded U.S. Registration date : 2009-03-03
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Wed Mar 04, 2009 4:58 pm | |
| Haha, Boss works for me. And I know what you mean. I completely support in character specieism and intolerance. Racism exists in the real world, there's no reason it wouldn't exist in Star Wars. But I think it's a good rule to prohibit real life racism and intolerance, if anyone ever breaks character. | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Wed Mar 04, 2009 5:02 pm | |
| Well as it says in the rules if there is any real-life discrimination or harrasment of any kind in this guild then the player will automatically be kicked and reported. End of story. - Quote :
- Racism exists in the real world, there's no reason it wouldn't exist in Star Wars.
Couldn't have put it better myself. | |
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Guest Guest
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 1:55 am | |
| - Black Heart wrote:
- Racism exists in the real world, there's no reason it wouldn't exist in Star Wars.
I agree. I think though that any believable organisation which provides a service to the wider public would have anti racism legislation. Especially one that advertises and relies upon a neutral "business is business" policy to garner business whereby the actions of one organisation member reflects on the organisation as a whole. Reputation is paramount. And such policies don't eradicate the opinions characters may have. My argument isn't as black and white as 'characters shouldn't be racist'. I would think that struggling to keep oneself civil in the face of personal distaste would allow for some great rp opportunities. The friend putting a restraining hand on your arm as you get hotter under the collar, and such. |
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Black Heart Registered
Number of posts : 334 Age : 37 Location : The dreaded U.S. Registration date : 2009-03-03
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 9:18 am | |
| - Redwatch wrote:
- I agree. I think though that any believable organisation which provides a service to the wider public would have anti racism legislation. Especially one that advertises and relies upon a neutral "business is business" policy to garner business whereby the actions of one organisation member reflects on the organisation as a whole. Reputation is paramount.
And such policies don't eradicate the opinions characters may have. My argument isn't as black and white as 'characters shouldn't be racist'. I would think that struggling to keep oneself civil in the face of personal distaste would allow for some great rp opportunities. The friend putting a restraining hand on your arm as you get hotter under the collar, and such. Well obviously players should abide by the rule of be courteous of everyone and respectful to clients, but when among friends, or when it's relevant to a roleplay, there's no harm in participating in a little speciesism. | |
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Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 9:34 am | |
| So... We have:
1) Do not harm the client, until your mission is done or they become hostile. 2) Do not compromise the Syndicate or the Clients. Lose their names. 3) The Syndicate are your brothers, you are theirs 4) Everyone gets there share, you are all equal in spirit 5) Make your duty to the organization a priority.
To be honest, I don't like the idea of duty. I prefer comming and going, picking up contracts from someone who finds them (or, of course, find them yourself). Of course, you have to participate in Guild events, but I think freedom is crucial for a bounty hunter guild. In the same respect, we should allow people to be racist (IC), but not to the clients. Of course, they could, just to have a mini event. Then a fight will break out - fun! | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 9:37 am | |
| There's no way we will hold any form of hostilities toward our clients, they're our 'bread and butter' so to speak. Of course if we don't get payed, well then thats a different matter altogether! | |
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Guest Guest
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 10:51 am | |
| Personally I feel the list being compiled as it stands doesn't sound like something my smuggler character would have signed up to. It reads fairly bounty hunter centric and this guild spreads it's net wider than that. (At least I hope so for my sake!)
I'd be more comfortable leaving out things to do with ‘brotherhood’ and keep it as 'business partners'. Not everyone's character will be honourable.
The best way to get everyone on the same page with this is perhaps to first sort out how the "syndicate" works. What are the benefits of joining? How does money work within the ranks? Where do the contracts come from? ...Things like that won't only help with rp but from this info we'll know what rules of conduct are implied and what rules need writing in stone.
I’d imagine characters will have their fingers in lots of pies, not just guild related and so a simple “Let not your actions bring disrepute to the guild and do as you will.” would suffice. |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 11:29 am | |
| Right to clear things up I'd just like everyone to know that EVERYTHING about the guild as it stands is in the F.A.Q that I've provided. Secondly, although I really like what I'm hearing with peoples suggestions etc. I do think some of the ideas are jumping the gun a little bit. One of the reasons I've left everything (including the name) is that nothing can really be done until we hear more about what the game has to offer. As this stage the guild is at concept level, and thats it. How it works is like this thus far: Depending on the chosen class we are ALL independent smugglers, bounty hunters, assassins. mercs, and in many way this doesn't make us your average guild. As Red said we're business partners or a coalition if you will. If that builds into the agency that Im hoping it will then that remains to be seen. That really is the basic structure of the guild as it stands. The RP I've got going at the minute is to try and get our characters to interact so that you as individuals are being hired (and payed for) by me for your skills, talents & knowledge. The more I can get a feel about these characters the more I can work around them. I do understand however that some want the game to shape theirs, so thats cool also. The clients (or the people that hire us) are allies that I'm slowly building up through visiting their websites and posting IC and OOC threads. Unfortunatley there aren't many guilds up at the minute because the game is still in its early stages, but I have had interest from quite a few. The name of the game here is really just about waiting for more information and although it's frustrating, its just something that needs to be done. Last but not least all ideas from now I think should be stated as possible ideas first, not as a given. I hope thats cleared a few things up anyway and I apologise if I wasn't that clear about it in the first place. | |
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Guest Guest
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 11:43 am | |
| Sorry Sureshot. I thought by the title of the thread and level of discussion that this was quazi-official. My bad. |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 11:44 am | |
| Hehehe no need to apologise I can see how the mistake was made. I'll change the title now. | |
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Black Heart Registered
Number of posts : 334 Age : 37 Location : The dreaded U.S. Registration date : 2009-03-03
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 2:07 pm | |
| This is a good thread just to see where everyone stands. Discussion and debate leads to the most favorable ends. But as knowledge of the game ranges from tentative to non-existent it's a good idea not to take anything too seriously. But. - Quote :
- I'd be more comfortable leaving out things to do with ‘brotherhood’ and keep it as 'business partners'. Not everyone's character will be honourable.
I think the 'business partners' idea is a great one. Not only does it offer our characters freedom to be themselves and do whatever they want but also freedom to choose the depth of their relationships within the guild and allies. It offers a lot of range of in-character interaction. A brotherhood would require that we become brothers but as business partners our characters can become brothers and friends on their own volition. P.S. For as much as we know the guild F.A.Q. looks grezt. | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 3:03 pm | |
| - Quote :
- Personally I feel the list being compiled as it stands doesn't sound like something my smuggler character would have signed up to. It reads fairly bounty hunter centric and this guild spreads it's net wider than that. (At least I hope so for my sake!)
I cant agree more with Redwatch's comment above. I was going to add something more cohesive to this thread, but the more I read I'm afraid the more I felt this was becoming an assassin creed, something which was inching further and further from my character idea. I'm not saying that things like this shouldnt be worked out, just that I was expecting it more to be a set of 'company directives' that a warrior's code of honour, which is how it was starting to sound. At the end of the day (I hope I am right here, someone please correct me if not) this guild is a business. Shady or not, it needs to seem legitimate from the outside otherwise we're only going to end up a 'thugs for hire' racket and I for one think that would be wasting the huge potential such a varied group has to offer. I'm sorry if this sounds negative, especially when I dont really have any new ideas to bring to the table, but I just wanted to voice my concerns. | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 3:03 pm | |
| - Black Heart wrote:
I think the 'business partners' idea is a great one. Not only does it offer our characters freedom to be themselves and do whatever they want but also freedom to choose the depth of their relationships within the guild and allies. It offers a lot of range of in-character interaction. A brotherhood would require that we become brothers but as business partners our characters can become brothers and friends on their own volition.
P.S. For as much as we know the guild F.A.Q. looks grezt. Hehe thanks, yeah I didn't want to jump in head first as many other guilds have, cause I wouldn't be surprised if BioWare have a few surprises up their sleeves, and we all know how they love putting their story first! I agree that the Brotherhood idea doesn't fit the guild. That seems like something thats more along the lines of what Jedi guilds will be aiming at. Yep, I think credits will be our first priority! As you say it'll be awesome to watch our characters grow from business partners to confidants to full time friends. After all, thats what happened with Luke, Han, Ben & Leia isn't it? .....I'm gonna shut up now cause I'm started to sound like BioWare again! | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Thu Mar 05, 2009 3:20 pm | |
| - Lunarwolf wrote:
-
- Quote :
- Personally I feel the list being compiled as it stands doesn't sound like something my smuggler character would have signed up to. It reads fairly bounty hunter centric and this guild spreads it's net wider than that. (At least I hope so for my sake!)
At the end of the day (I hope I am right here, someone please correct me if not) this guild is a business. Shady or not, it needs to seem legitimate from the outside otherwise we're only going to end up a 'thugs for hire' racket and I for one think that would be wasting the huge potential such a varied group has to offer.
I'm sorry if this sounds negative, especially when I dont really have any new ideas to bring to the table, but I just wanted to voice my concerns. That fine and you're right, it does limit us. However, we already have aspects of our guild that really are legitimate. For example I've added protection & fugitive retrievel as part of our service package. Both are highly sought after and some might say even 'respectable' business ventures, and I know that The Praxeum which are a light side Jedi guild have already shown interest in these. The more evil orientated players I'm sure are more interested in the illegal aspect of contract killings & the espionage part of the business. In short, you're right this isn't just a Bounty Hunting/Assassination service, we're also have a lot more to the guild that is of a more positive & legal nature. This in itself proves that we really don't have anything to hide. | |
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Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Fri Mar 06, 2009 8:47 am | |
| Yep, the buisness partner idea is a good one. However, I'd still like small skirmish/negotiation groups to be put about. I'm glad you all like this thread! | |
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Godjera Registered
Number of posts : 198 Age : 37 Location : Bangoria N.I. Registration date : 2009-03-02
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Sun Mar 08, 2009 6:13 am | |
| The cool thing about the way our guild will be run is that we take all jobs. Normally guilds need to get everyone together to complete one task, but in this game we could be split up into different groups off doing different things because some of our jobs may require very little work e.g. go kill character A. Character A could easily be overpowered by 2 or 3 guys. On the other hand, if we were given the mision 'protect character B while he completes hard quest' could require many guys. | |
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Guest Guest
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Mon Mar 16, 2009 2:39 pm | |
| Hmmm i read this topic and gave it a bit of though today. The question is- How do we perceive this guild? I see this guild as something of a loose band of mercenaries working for one person only. They are not drafted recruits but all of them have many adventures behind them... And many successful ventures in those. They are experienced. One can say Veterans. With that said. Why do we need a code? None of the characters are newcomers. They know how the business works. They know what to say and what not to say... And really... don't harm the client? Even i know that and i'm not in the business.. What i am saying is that rules are for the newbs. Our characters are not newbs... (most of them anyway) so such rules aren't needed. Second thing i would like to share is the guild structure opinion. I like to think of this guild looking through the scope of the firefly team. There is a clear leader... There is a team. Everyone's equal but everyone knows who is the boss and who is the employee. Everyone is needed and everyone is useful. But the (captain) Boss has the final word... always. So the only rule here is. Listen to the Boss or be gone. Just my 2c |
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Guest Guest
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Mon Mar 16, 2009 3:24 pm | |
| - Aliendra wrote:
- I like to think of this guild looking through the scope of the firefly team. There is a clear leader... There is a team. Everyone's equal but everyone knows who is the boss and who is the employee. Everyone is needed and everyone is useful.
But the (captain) Boss has the final word... always. I agree with this 100%. Well said. |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Mon Mar 16, 2009 3:38 pm | |
| I was going through the Star Wars: Roleplaying Game (Saga Edition) “Scum & Villainy” book and found a list of “jobs” I thought might be of interest to the guild... figured we could use some / all and work out how much we might want to charge for each item type (or combinations should a job cover more than one type):
Abduction Assassination Assault Burglary Espionage Exploration Hijacking Investigation Repair Rescue Robbery Sabotage Salvage Scam Shipjacking Smuggling
There is even a list of Bounty Hunter “bounties” for all you stalker types. Each is cumulative and stackable (you might have someone wanted for Corruption and Grand Larceny, for example:
CRIME MIN CREDIT REWARD
Assault & Battery 5,000 Assault, Larceny 1,000 Corruption 5,000 Espionage 7,000 Grand Larceny 8,000 Kidnapping 7,000 Murder 5,000 Piracy 8,000 Racketeering 8,000 Smuggling 7,000 Terrorism 8,000 Trafficking 7,000 Treason, sedition Special | |
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Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Tue Mar 17, 2009 9:54 am | |
| Nice find Lunarwolf! I guess prices should depend on the size of the job, and we can't put minimum prices until we have a hint of the amount of money you can recieve. | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Tue Mar 17, 2009 9:59 am | |
| Sorry I've only just seen this.
Thats a very good find! Thanks for the list LW. | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 45 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Ideas For Guild Structure and Lore - YOUR INPUT Tue Mar 17, 2009 11:34 am | |
| No worries.
The "min price" is straight out of the rpg; its not really suggested - I should have made that a point in the thread, lol.
Not sure how much is relevant to us as a group, but thought it might be useful.
ps: I love the way that murder doesnt carry that high a bounty! | |
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