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Sureshot
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PostSubject: Space Combat   Space Combat EmptyMon Jan 11, 2010 9:09 am

I have looked for a thread about this on here but I can't find it, so if there is one please excuse my poor eyesight! Knowing me I've already started a thread on it but completely forgooten about it and quite frankly I can't be bothered to look!

So, space combat. I've just been listening to the latest TOROcast and there were some quite interesting ideas on how this could be implemented and I was wondering if you would liek to see it implemented and if so how would you liek to see it done?

Personally I would bloody love it to be included but not so much in the 'twitch' blast 'em up style. If I were BioWare I'd seriously consider a more nautical approach with a bit of twitch where players woold be able to board a ship in 3rd person and actually take control of different aspects of teh ship. Think back to A New Hope where you see Han and Luke take up the Falcon's turret cannons whilst leia and Chewie pilot their way around incoming TIE tighters. That to me would be a very appealing approach to TOR and it would add more to the multiplayer experience of the game. I also would want the dogfights to be presented in a more tactical manner.

So what say you?
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PostSubject: Re: Space Combat   Space Combat EmptyMon Jan 11, 2010 9:13 am

MasterTuk wrote:
Space will probably be in this game, whether its a big or small part.

Im kind of hoping it will be like this:

Ships:

You will all be able to purchase your own space ship, depending on how much money you spend on it (there will be different kinds of space ships ofc) it will be of diffrent size and shape.
You will be able to upgrade your ship. With different kinds of weapons, colors etc.
Your guild will be able to purchase a guild space ship.
Depending on how many guild members you have, the ship will vary in size.
And the shape will the guild leader who buys it decide.
You can customize this ship also, but now with furniture and such.
it will cost ofc so every guild member should give credits,

Space Combat (pve server):

Your guild ship will be ''in orbit'' meaning you cannot attack it and only guild members may dock there. It will not be visible from the outside, which will make my theory easier.
Your personal ship will have a action; something like this : Return to Guild ship. (or something)
Anyway, the guild leader will be able to (and maybe some high ranking trusted officer/s)
take the ship ''out of orbit'' and travel around. Now like in WoW, the ship will be able to switch to pvp. Meaning the other faction can attack it. Or you could just go to a pvp zone.
There will be a 10 minute cooldown on the ''switch''.
Your personal ship will be on the planet you are on.

Space Combat (pvp server):

Basically the same thing except you always have pvp on.

The actual combat:

You, can enter a bg=battleground by talking to someone.
When the bg starts you will be automatically be transported to a big cruiser, which is about to engage a enemy cruiser. There will be like 10-15 minutes of dog fighting, then the faction who destroyed the most fighters will board the other ship.
The objective when you board is to kill enemy players and place charges/bombs in various places around the ship.
The enemy faction has a chance to repel the boarders by breaking their line of defense.
Then its the faction that places the charges the fastest wins.
This just might be one kind of space battle.

A different kind of space battle:

Your personal ship will go to a pvp zone, kind of like The Abyss in Aion.
And there you will face other enemy players.
your guild ship will also be able to go there.

Combat in your guild ship:

Your high ranking officers will be able to purchase turrets, fighters and other weapons for the ship.
When engaging the enemy you and your guild mates will man the turrets and the fighters (you can of course dock your own fighter in the guild ship, but if its destroyed you must repair it or buy a new one).
And then you fight it out with the other faction.
But unlike the bgs you have a choice if you want to board or not. Really that is the pilots choice (the guild leader usually).
If you choose to board you will have to either kill all the other players, or cripple/destroy the ships systems.

When you die aboard your own personal ship, you will be teleported to the nearest planet.
Same goes if your guild ship is destroyed.(You must either repair or buy a new guild ship then).

If/when you win a bg you will be awarded, maybe by credits or by some other means.
When you in your personal ship/guild ship destroy another player ship, depending on size and such, you will be awarded different amounts. Either by credits, ship upgrades or something else.

These were my hopes and thoughts on the space subject.

Do you like it? yes/no? explain.



I found this thread on SWTOR.com
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Lunarwolf
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PostSubject: Re: Space Combat   Space Combat EmptyMon Jan 11, 2010 11:45 am

Personally (and dont crucify me for this!) I actually like how they have done it in SWG, though I think that should be only the start.

Obviously different ships mean doing it different ways - if you have something like a 1-pilot starfighter then taking direct control of a ship works perfectly, you essentially are the ship.

But with the bigger ones YT-1300 transports, hammerhead-class capital ships etc, you'd want to be walking around inside them, like you see in the various dev videos we've seen (especially the voice over one).

In all honesty though, so long as you're allowed to own your own ship and they are not just "a loading screen between locations" then I'll be happy Smile

Anyone who doesn't know what I mean with SWG "space-ship piloting", I mean this: