| Space Combat | |
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+10Caryington Suiadan 36809 Charada PrioryJK BluePhoenix Tando Lunarwolf Commander Nord Sureshot 14 posters |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Space Combat Mon Jan 11, 2010 9:09 am | |
| I have looked for a thread about this on here but I can't find it, so if there is one please excuse my poor eyesight! Knowing me I've already started a thread on it but completely forgooten about it and quite frankly I can't be bothered to look!
So, space combat. I've just been listening to the latest TOROcast and there were some quite interesting ideas on how this could be implemented and I was wondering if you would liek to see it implemented and if so how would you liek to see it done?
Personally I would bloody love it to be included but not so much in the 'twitch' blast 'em up style. If I were BioWare I'd seriously consider a more nautical approach with a bit of twitch where players woold be able to board a ship in 3rd person and actually take control of different aspects of teh ship. Think back to A New Hope where you see Han and Luke take up the Falcon's turret cannons whilst leia and Chewie pilot their way around incoming TIE tighters. That to me would be a very appealing approach to TOR and it would add more to the multiplayer experience of the game. I also would want the dogfights to be presented in a more tactical manner.
So what say you? | |
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Commander Nord Freelancer
Number of posts : 1761 Age : 39 Location : Norway Registration date : 2009-03-24
| Subject: Re: Space Combat Mon Jan 11, 2010 9:13 am | |
| - MasterTuk wrote:
- Space will probably be in this game, whether its a big or small part.
Im kind of hoping it will be like this:
Ships:
You will all be able to purchase your own space ship, depending on how much money you spend on it (there will be different kinds of space ships ofc) it will be of diffrent size and shape. You will be able to upgrade your ship. With different kinds of weapons, colors etc. Your guild will be able to purchase a guild space ship. Depending on how many guild members you have, the ship will vary in size. And the shape will the guild leader who buys it decide. You can customize this ship also, but now with furniture and such. it will cost ofc so every guild member should give credits,
Space Combat (pve server):
Your guild ship will be ''in orbit'' meaning you cannot attack it and only guild members may dock there. It will not be visible from the outside, which will make my theory easier. Your personal ship will have a action; something like this : Return to Guild ship. (or something) Anyway, the guild leader will be able to (and maybe some high ranking trusted officer/s) take the ship ''out of orbit'' and travel around. Now like in WoW, the ship will be able to switch to pvp. Meaning the other faction can attack it. Or you could just go to a pvp zone. There will be a 10 minute cooldown on the ''switch''. Your personal ship will be on the planet you are on.
Space Combat (pvp server):
Basically the same thing except you always have pvp on.
The actual combat:
You, can enter a bg=battleground by talking to someone. When the bg starts you will be automatically be transported to a big cruiser, which is about to engage a enemy cruiser. There will be like 10-15 minutes of dog fighting, then the faction who destroyed the most fighters will board the other ship. The objective when you board is to kill enemy players and place charges/bombs in various places around the ship. The enemy faction has a chance to repel the boarders by breaking their line of defense. Then its the faction that places the charges the fastest wins. This just might be one kind of space battle.
A different kind of space battle:
Your personal ship will go to a pvp zone, kind of like The Abyss in Aion. And there you will face other enemy players. your guild ship will also be able to go there.
Combat in your guild ship:
Your high ranking officers will be able to purchase turrets, fighters and other weapons for the ship. When engaging the enemy you and your guild mates will man the turrets and the fighters (you can of course dock your own fighter in the guild ship, but if its destroyed you must repair it or buy a new one). And then you fight it out with the other faction. But unlike the bgs you have a choice if you want to board or not. Really that is the pilots choice (the guild leader usually). If you choose to board you will have to either kill all the other players, or cripple/destroy the ships systems.
When you die aboard your own personal ship, you will be teleported to the nearest planet. Same goes if your guild ship is destroyed.(You must either repair or buy a new guild ship then).
If/when you win a bg you will be awarded, maybe by credits or by some other means. When you in your personal ship/guild ship destroy another player ship, depending on size and such, you will be awarded different amounts. Either by credits, ship upgrades or something else.
These were my hopes and thoughts on the space subject.
Do you like it? yes/no? explain.
I found this thread on SWTOR.com | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Mon Jan 11, 2010 11:45 am | |
| Personally (and dont crucify me for this!) I actually like how they have done it in SWG, though I think that should be only the start. Obviously different ships mean doing it different ways - if you have something like a 1-pilot starfighter then taking direct control of a ship works perfectly, you essentially are the ship. But with the bigger ones YT-1300 transports, hammerhead-class capital ships etc, you'd want to be walking around inside them, like you see in the various dev videos we've seen (especially the voice over one). In all honesty though, so long as you're allowed to own your own ship and they are not just "a loading screen between locations" then I'll be happy Anyone who doesn't know what I mean with SWG "space-ship piloting", I mean this: | |
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Tando Special Agent
Number of posts : 1068 Age : 43 Location : London, England Registration date : 2009-04-30
| Subject: Re: Space Combat Mon Jan 11, 2010 11:58 am | |
| I know what you mean L-Dubz. the bigger ships could double up as player houses too and you could invite people on board to help with missions. | |
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BluePhoenix Registered
Number of posts : 138 Location : Vienna Registration date : 2009-11-29
| Subject: Re: Space Combat Mon Jan 11, 2010 12:00 pm | |
| You can pilot ships in SWG?! OMG cool how many members r still playing the game? Is it worth to star plaaying it? | |
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Tando Special Agent
Number of posts : 1068 Age : 43 Location : London, England Registration date : 2009-04-30
| Subject: Re: Space Combat Mon Jan 11, 2010 12:04 pm | |
| I don't think anyone is still playing as the game died, but you can download a free 14 day trial if you want to try it. | |
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Commander Nord Freelancer
Number of posts : 1761 Age : 39 Location : Norway Registration date : 2009-03-24
| Subject: Re: Space Combat Mon Jan 11, 2010 12:09 pm | |
| I have listen two TOROcast and i agree with them on some point space combat i hope the space flight will be in 1st Person and not 3rd person like in SWG.
And for me i dont care if the Space Combat will be on release or come on Expansion or on a free update after some few month | |
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PrioryJK Special Agent
Number of posts : 2575 Age : 37 Location : UK Hull Registration date : 2009-05-01
| Subject: Re: Space Combat Mon Jan 11, 2010 12:15 pm | |
| Tbh they have given sooo little away about the game there could be a wealth of gameplay opertunities we dont know about, as for space combat I really like SS idea of a an entire ship with 4 people working it which would be great, they could implement it but I woulnt be surprised if those events are scripted ones ie instances. For me Bioware doesnt seem like the developer that would do and open space combat design like SWG, all their games although great are pretty linear so I wouldnt be surprised if they do something similar to the origonal games where you'd just be the gunner of your ship. What ships might do is allow you acces to raids areas end game, ie space stations, wrecks etc that lower levels cant access. | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Space Combat Tue Jan 12, 2010 7:15 am | |
| I've actually heard that space combat was actually one of the only things that kept people playing SWG after the CU but from what I gather there were a lot of flaws with the system. Tell me if I'm wrong here but I got the impression from people on the forums that it could become pretty frustrating trying to actually shoot at people from your craft and a lot of the time it just felt like you were going around in circles. I think we can all agree that a capital ship of some sort would be great for guilds at least. Who knows, we may even be able to fly our own ships out of the guild capital ships and into space combat. That would be pretty neat I reckon. | |
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PrioryJK Special Agent
Number of posts : 2575 Age : 37 Location : UK Hull Registration date : 2009-05-01
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Tue Jan 12, 2010 8:39 am | |
| Ooooo I'd luuuuurve a space station. That'd rock | |
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Tando Special Agent
Number of posts : 1068 Age : 43 Location : London, England Registration date : 2009-04-30
| Subject: Re: Space Combat Tue Jan 12, 2010 8:44 am | |
| I loved the player housing in SWG, you could make it personal and it was great for RP Slightly sidetracked there sorry | |
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Guest Guest
| Subject: Re: Space Combat Mon Feb 22, 2010 10:17 am | |
| I never played SWG but after playing STO I'm once again really excited about the prospective "Space Element" - hopefully combat oriented. The tactical element of the space combat in STO makes for really addictive gaming and the thought of blasting my way through hordes of fighters and cakeing myself at the sight of those big triangular cruisers in TOR has me bouncing in my seat! |
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Charada Agent
Number of posts : 129 Age : 32 Registration date : 2009-10-04
| Subject: Re: Space Combat Mon Feb 22, 2010 3:12 pm | |
| I think I can tell you one or two things about space combat in SWG, (Privateer Ace pilot, Rebel Ace pilot and Imperial Ace pilot speaking)
The Space combat in SWG is complete and utter awesomeness in it's purest form, Sure, STO had some great space combat but couldn't compete with JTLU even if it tried it's hardest. It's like H.A.W.X and Wings of Prey in such an awesome mix of Star Wars.
There's so many ships, many customizable themes, a yacht and gunboats. You get to take down Star Destroyers, Corvettes and several tie fighters, rebel pilots and have escort missions, defend, Capture intelligence and the list just continues.
I'm just saying that CU was completely all right for most people, NGE was the HORRIBLE part.
Sure, they're making it up now with storytelling and the ability of creating your own quests for RP. The game had huge flaws that many hated when it came to NGE, became a new game so to speak but fateful fans of SWG (Like me) still play it. It's an awesome franchise that got a huge batch of bad luck from the developers.
All I'm saying is, Space combat is the one thing that keeps a player going.
There's a lot of different content though that just makes you love the game (Player Bounty Hunting, PVP in places like Hoth, Find the secret jedi temple and the secret sith temple that were used in Pre-CU, Space station which nobody seems to use and a whole bunch of roleplay that you couldn't believe! I've been in two bands, I've been attending several weddings, I've been involved in treasure hunts, a battle of jedis against sith and the list just continues.)
If any game deserves to be played by star wars fan (AT THE MOMENT) it's STAR WARS GALAXIES. I don't care if NGE ruined it, there's STILL a lot of fun to be had. Go and PLAY IT!
PS. There's also a trading card game that gives you extra content.. oh and the trading system ROCKS also crafting. There's just no end to the positive things I can say huh? | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Mon Feb 22, 2010 11:39 pm | |
| Well from what I've experienced with both, SWG & STO space combat is very different, but both have their merits and, for my money, I hope BW take lessons from both. SWG combat is very "in-the-cockpit" down-and-dirty dogfighter combat which makes for excellent adrenaline-fuelled high-speed dramatic combat but relies mostly on reflexes. This would great if you were playing in something like a jedi starfighter or sith interceptor! STO Combat is more of a "third-person" experience which tends to give it a grander, more epic playstyle. The fights (while still relying on reflexes a bit) is a lot more tactical, like choosing attacks/defences to counter what the enemy is doing and adjusting shields to brace for impacts from specific directions. This would be great if you were playing in something like a large cruiser or capital ship! Both of these are very successful albeit different styles of space combat and if BW give us something even half as good as these two as well as the awesome ground combat and storylines we've seen so far I think we're pretty much sorted | |
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Charada Agent
Number of posts : 129 Age : 32 Registration date : 2009-10-04
| Subject: Re: Space Combat Tue Feb 23, 2010 12:24 am | |
| You can change the camera angle so that you get a third person perspective on SWG too. So you get more of a "Rogue Squadron" feeling. | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Tue Feb 23, 2010 2:12 am | |
| - Charada wrote:
- You can change the camera angle so that you get a third person perspective on SWG too.
So you get more of a "Rogue Squadron" feeling. Aye I know, its shown in the first SWG vid I put up, but the video's been removed Here's another! I still stick by my original comment though, I think the space combat in SWG is very much starfighter combat whereas STO is more capital-ship style. | |
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BluePhoenix Registered
Number of posts : 138 Location : Vienna Registration date : 2009-11-29
| Subject: Re: Space Combat Tue Feb 23, 2010 2:21 am | |
| Well I find SWG space combat a bit dull. DId any one play the X series(X2 The Treat, X3 Reunion, X Terran Conflict)? I found them more interesting. | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Tue Feb 23, 2010 3:04 am | |
| - BluePhoenix wrote:
- Well I find SWG space combat a bit dull. DId any one play the X series(X2 The Treat, X3 Reunion, X Terran Conflict)? I found them more interesting.
Played X2 - That was kinda fun. I also like Homeworld/Homeworld2; they were incredibly epic and if TOR end up doing Space Combat more like an RTS than a flight sim, I REALLY hope this is the way they do it - seeing s*it loads of fighters erupting from Capital Ships would be a sight to see! No game I've seen can even touch this game for Fleet Combat. | |
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BluePhoenix Registered
Number of posts : 138 Location : Vienna Registration date : 2009-11-29
| Subject: Re: Space Combat Wed Feb 24, 2010 8:29 am | |
| The game seems more like a strategy. | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Wed Feb 24, 2010 9:33 am | |
| - BluePhoenix wrote:
- The game seems more like a strategy.
Aye, it is. That's why I said: - Lunarwolf wrote:
If TOR end up doing Space Combat more like an RTS than a flight sim, I REALLY hope this is the way they do it
I don't think they will to Space Combat like an RTS as thats not very "mmo" but then again, they've already surprised us with upping the story content way beyond any other MMORPG (except maybe wow, but they've got a 6-yr headstart ) | |
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BluePhoenix Registered
Number of posts : 138 Location : Vienna Registration date : 2009-11-29
| Subject: Re: Space Combat Thu Feb 25, 2010 1:01 am | |
| Well eve is like a RTS, more or less. :p Just that you are moving ony one ship... | |
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Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: Re: Space Combat Thu Feb 25, 2010 3:49 am | |
| True! I quite liked EVE as well, but found it a little slow. That and the lack of anything other than space gaming; it would have been nice to see your character after the character-creation process - instead you were just a "face" lol | |
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BluePhoenix Registered
Number of posts : 138 Location : Vienna Registration date : 2009-11-29
| Subject: Re: Space Combat Thu Feb 25, 2010 6:39 am | |
| hmmm.. well I like ste SWG style especialy when going on crusers, and other multy gunseaters. it rocks | |
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36809 Registered
Number of posts : 170 Age : 32 Location : Collingwood, Nelson, New Zealand Registration date : 2010-01-16
| Subject: Re: Space Combat Thu Feb 25, 2010 2:42 pm | |
| Frankly I don't have much to add to points already brought up in this thread. Space Combat would be very cool but rather hard to do and it would require the individual to acquire a hell of a machine to pull it off and really enjoy it. I'm definately not bashing the idea, I would love to see it incorporated in TOR, I mean without your own ship exploring the stars is quite a bit less awesome.
I'm sure that you, like I, have already made plans about your own ship for TOR.
One thing, I'm not sure if it has been brought up, that I heard on a podcast was that the page holonet/spacecombat does exist but is void of any information. It does hint at it existing in the game. | |
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