The E.P.O.C.H Agency
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeMediaSearchLatest imagesGalleryRegisterLog in
Current UK Time (GMT)
Similar topics
Current US Time (EST)
Latest topics
» CG: Rift - Planes of Telara
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyTue May 24, 2011 5:56 am by Lunarwolf

» New Website is Now Live!
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptySun May 22, 2011 11:51 am by Timora

» Calling the finest minds in the Galaxy! (Discussion Thread)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyFri May 20, 2011 7:30 am by Lunarwolf

» A Couple of Bits of News
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyThu May 19, 2011 12:48 pm by Lunarwolf

» Happy Birthday Nord! (2011)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyTue May 17, 2011 4:30 pm by Commander Nord

» GUILD TIMELINE
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyMon May 16, 2011 3:24 pm by Lunarwolf

» HAPPY BIRTHDAY LUNARWOLF!
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptySat May 14, 2011 12:40 pm by Harlequin2

» Dynamic RP: General Discussion
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyFri May 13, 2011 8:20 am by Lunarwolf

» The May Guild Meeting Roundup
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyThu May 12, 2011 12:59 pm by Viking

Radio Coruscant


Who's in Chat?
Visitor Information
Guild Leaders




Officers







Currently Recruiting
BOUNTY HUNTER


MEDIUM (3 Required)


IMPERIAL AGENT


LOW (1 Required)


SITH INQUISITOR


LOW (1 Required)


SITH WARRIOR


FULL




External Links


Recruitment Thread
SWTOR Guild Page

E.P.O.C.H Wiki

SWTOR-RP-Wiki
SWTOR Wiki

SWTOR-Wikia


Wookieepedia

SW:TOR Roleplay

HeroMachine 2.5


E.P.O.C.H on Steam

Midnight Resistance
Top posters
Lunarwolf (6401)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Sureshot (5209)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
PrioryJK (2575)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Caryington (2420)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Harlequin2 (1887)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Commander Nord (1761)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Tando (1068)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Kleti (448)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
nosyd (435)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Smudge (369)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b10UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b11UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12 
Poll
Which Forums Do You Post Most On?
Agents of the E.P.O.C.H (Here)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b1065%UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12
 65% [ 11 ]
An Allies Forums (HoD, Sith'ari Path, Praxeum)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b106%UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12
 6% [ 1 ]
SWTOR Official Forums
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b1018%UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12
 18% [ 3 ]
Darth Hater Forums
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b106%UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12
 6% [ 1 ]
SWTOR Roleplay Forums
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b106%UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12
 6% [ 1 ]
Other (Please Explain)
UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b100%UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Vote_b12
 0% [ 0 ]
Total Votes : 17
Dice Roller


Site Donation
Twitterlink

 

 UPDATE - 1st. October 2010 (Designing the Advanced Classes System)

Go down 
AuthorMessage
Sureshot
Chief Operative
Chief Operative
Sureshot


Number of posts : 5209
Age : 47
Location : Reading, England
Registration date : 2009-02-11

UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Empty
PostSubject: UPDATE - 1st. October 2010 (Designing the Advanced Classes System)   UPDATE - 1st. October 2010 (Designing the Advanced Classes System) EmptyFri Oct 01, 2010 7:19 am

Taken from swtor.com:

Quote :
Principal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System in Star Wars: The Old Republic![/color]

Read More...

http://www.swtor.com/news/blog/20101001

DESIGNING THE ADVANCED CLASSES

We recently announced the Advanced Classes system in Star Wars™: The Old Republic™, and I’d like to take the time to fill you in on what the team has been up to, provide some details about the game mechanics surrounding Advanced Classes, and answer some of the questions that the community has voiced on our forums (yes, we do read those... daily).
Why Advanced Classes?

As you know, a core feature of Star Wars: The Old Republic is that we are shipping the game with eight classes – each with an epic story, full voiceover, quests and cinematics. This creates a very unique game experience for each of them, something never done in an MMO before.

Furthermore, we wanted to ensure that we had the flexibility to support several play-styles within each of these eight classes. So we built Advanced Classes into the game from the ground up to provide us with the ability to create and support different gameplay and roles inside each class.

Designing Advanced Classes

We currently have four dedicated class designers, each one of them responsible for one class from each faction. For each class, the team began by looking at what players would expect from a class as a fan of the Star Wars™ movies and/or as a fan of the MMORPG genre. We then worked on how we would integrate those expectations into the game via Advanced Classes.

In some cases, this led to integrating ‘traditional’ MMO roles into our existing class structures: The play style generally associated with the ‘healer’ role in MMOs is very popular with many players and we wanted to make sure that we offered that role in our game for our audience. In fact, we are offering two classes that can develop into fully capable healers for each faction via one of their Advanced Classes.

In other cases, we identified roles for our game that are unique to the Star Wars experience: While the idea of a ‘ranged tank’ is hard to realize in most MMO environments due to the prevalence of melee combat, the ‘Vanguard’ Advanced Class for the Trooper is perfectly viable in the Star Wars setting where blaster fire and ranged combat dominate the majority of engagements.

As we have already revealed, the biggest impact of choosing an Advanced Class is the access to two unique skill sets offering active and passive special abilities that significantly alter a character’s combat capabilities. Additionally, a third set of skills is shared among all members of the same class.

But you knew that already, so let’s get talk about how this is actually implemented in our game with an example:

UPDATE - 1st. October 2010 (Designing the Advanced Classes System) Devblog_20101001-advclass

Example: The Smuggler

Han Solo, Lando, Talon Karrde… There are plenty of different Smuggler personalities to be found in the Star Wars universe to choose from and this is reflected in the versatility of their available Advanced Classes:

The Scoundrel


The Scoundrel is not afraid of getting his hands dirty, as the ‘Scrapper’ skill-set has an off-hand Scatter Gun, a number of powerful (but not necessarily fair) melee moves and access to a Stealth Field Generator with various possible upgrades for a dramatic entrance … or exit.

The ‘Sawbones’ skill-set on the other hand offers ways to dramatically improve the Smuggler’s healing and support-related abilities, including access to the powerful Emergency Medpack.

And, if all else fails, the Scoundrel seems to have the uncanny ability to Shoot First, a very useful skill to have for sure.

The Gunslinger


Gunslingers are trained in a broad array of blaster-oriented abilities against both single and multiple targets and excel at dealing large amounts of damage from a safe distance. Their access to Illegal Weapon Mods may well give them the edge over an opponent insisting on a fair fight.

Their ‘Sharpshooter’ skill-set includes many abilities geared at improving their personal damage, improving the performance of their groups, and gaining additional benefits from cover.

Whether lobbing Shrapnel Bombs on nearby enemies or dealing increased damage for enemies Shot In The Back, the ‘Dirty Fighting’ skill-set is all about getting an edge over people who prefer a straight fight and helps to ensure that the Gunslinger delivers sustained damage to more than just one opponent.
The Shared Skill Set

Shared by both Advanced Classes, the ‘Luck’ skill-set focuses on improving many of the Smuggler’s base class abilities such as increasing energy regeneration in Cover or delivering some Very Critical Hits when using Dirty Kick.

As you can see from the small set of skills mentioned above, players will be able to customize their personal Smuggler experience dramatically by distributing skill points across the three available skill-sets, defining their character’s role as Smuggler as they see fit: Within the Scoundrel Advanced Class, a player preferring the traditional MMO healer role may spend the majority of their skill points training in the Sawbones skill-set with additional improvements to their core abilities from the Luck skill tree, or they could decide that a ‘Stealth Healer’ role with points distributed between the Scrapper and Sawbones trees might be the role they want to play in Star Wars: The Old Republic.

Beyond Skill Sets

Access to exclusive skill sets is only one facet of an Advanced Class: Access to specialized equipment such as special Lightsaber types, heavy weapons, gadgets and armor is unlocked via Advanced Class selections, creating a unique visual signature for your character on the battlefield. Players will instantly know whether they are facing a Jedi Guardian or Sentinel by appearance alone – even before their opponents showcase their powerful special abilities.
Choosing Your Advanced Class

The team wanted players to be comfortable with the core game-play of their class before introducing them to more complex game mechanics, so you will not have immediate access to Advanced Classes at character creation. Instead, the choice will be given upon locating the Advanced Class trainer on your faction’s capital world. This is a mandatory choice; not picking an Advanced Class is not an option.

And finally….

Star Wars: The Old Republic is a game in development and in active testing. Any feature, ability or even class name mentioned above (or anywhere else on the website) is subject to review and testing, and may change between now and the game's launch. The BioWare team believes in making fully-polished, quality games. We are listening to your feedback, and will continue to make improvements.

Thank you, and May the Force be with you!

Georg Zoeller
Principal Lead Systems Designer

Back to top Go down
http://www.agentsoftheepoch.org
 
UPDATE - 1st. October 2010 (Designing the Advanced Classes System)
Back to top 
Page 1 of 1
 Similar topics
-
» UPDATE - 17th. September 2010 (Designing the Lightside)
» UPDATE - 22nd. October 2010 (New Biographies & Fan Friday)
» UPDATE - 8th. October 2010 (Ilum: Dark Plans for Power?)

Permissions in this forum:You cannot reply to topics in this forum
The E.P.O.C.H Agency :: OPEN FORUMS :: Star Wars : The Old Republic Media-
Jump to: