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 UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3)

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Sureshot
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UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) Empty
PostSubject: UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3)   UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) EmptyFri May 28, 2010 4:17 am

COMPANIONS

Posted on IGN today:

Quote :
Today BioWare's giving us an advance look at the first details on the companion characters in Star Wars: The Old Republic. BioWare's provided us with an intriguing write-up that's going up on The Old Republic website tomorrow. To make things even sweeter, BioWare's creative director and lead designer James Ohlen consented to answer some of our questions.

Every Star Wars hero needs a companion. Han had Chewie, Luke had R2-D2 -- even Jabba had the cackling monkey lizard Salacious B. Crumb. These characters compliment a player's strengths or weaknesses, and provide company for the epic journey you will inevitably undertake. Whether they're combative, friendly, flirtatious, or even just good for a laugh, companions always contribute to your adventure.

In Star Wars: The Old Republic, a variety of these Companion Characters will join your cause. Some will join you for adventure, some for greed, and some for motivations that will remain hidden until much further along in your adventure. The Companions run the gamut from intelligent droids to bizarre aliens, from an honorable princess to a roguish pirate, and each class has a completely unique set to of Companions.

While traveling the galaxy, your Companion Characters will provide commentary, information on plots and directions to points of interest-- all from their own unique perspectives. Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses. Based on your choices, some Companions will become your closest friends, others may become your lovers, and a few may even become your enemies!

UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) Star-wars-the-old-republic-20100527102450869_640w

You will be introduced to your first Companion Character early in your adventure. But as you become more seasoned, more will rally to your cause. As you travel with your Companions and get to know them better, they will not only become more powerful but they will also introduce you to a unique series of quests and rewards. Furthermore, you will be able to enhance your companions by equipping them with various gear.

As your team grows and develops, new options, strategies, and tactics will become available. When you're headed to "The Tomb" on Belsavis, who will you bring to watch your back and help out the rest of your group? Do you bring the hard-as-nails soldier who will help keep your enemies' attention off of your group, the gifted battlefield medic who can help keep everyone alive, or do you bring your ever-faithful Astromech whose computer skills may be the only hope for completing the mission? These are just some of the choices you will make while you and your Companions roam the galaxy in Star Wars: The Old Republic.

-- BioWare

=====================

IGNPC: Companions have been part of BioWare games from Mincs to Liara. How has the role or design of companions evolved over the years? How will The Old Republic improve on the existing companion systems? What have you learned about players' expectations for the companions?

James Ohlen: Companions have evolved a lot since the days of Minsc and Baldur's Gate. In Baldur's Gate the companion characters we created were limited to voice over barks and a little bit of story. In Baldur's Gate 2 we expanded that significantly, adding the ability for players to get to know his companion through intricate conversation trees, companion centered quest lines and romances. Occasionally we wouldn't have companions as part of our initial design (Neverwinter Nights and Jade Empire were examples of that), but we'd always add them back because companions had become such a staple of our games. In fact, Mass Effect 2 has a storyline that is focused primarily on the collection of companion characters.

With Star Wars: The Old Republic we had to solve for the fact that this is the first Bioware (MMO)RPG that is entirely real time. All of our previous RPGs allow the player to pause the game. We have had to approach how a player controls his companion much differently than before.

IGNPC: Can you give us a few specific examples of how companions might impact a particular player's experience?

James Ohlen: Companion characters have a significant impact on the player's experience. They are integral to the player's storyline. They interject during conversation to give the player their view on things. They give commentary as the player explores the world. They are an important part of combat, providing extra DPS, healing, tanking abilities or even crowd control.

IGNPC: How flexible are the companions' story arcs? Are they merely scripted to provide a solid context for the player's own moral choices or will the player have an opportunity to change a companion's goals and attitudes?

James Ohlen: Players can change his companion's attitudes and sometimes even his moral leaning. It is dependant on who the companion is and what kind of person the player is role-playing as. Some companions can be twisted to the darkside of the Force and others can be redeemed. Some companions can become stronger and more independent or be beaten down until they are subservient. This is done through a system that we are tentatively calling the Affection system. It's loosely based on the Dragon Age affection system and allows the player to change his companion's attitude through his actions, words and even through gifts.

IGNPC: Companions play an important part in the story, but they also impact the player's gameplay options. What types of tactical contributions will companions be able to make?

James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control. Companions also have special abilities that can be activated to significantly change what's going on during a battle. One companion might lay down suppressing fire, giving the player some breathing room to escape or turn the tide of the battle. Another companion might trap a tough enemy in an energy bubble, allowing the player to use a divide and conquer strategy in a battle. Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior.

UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) Star-wars-the-old-republic-20100527102446307_640w

IGNPC: How do you determine which types of companions work best for each class and each story arc? Will the different classes have the same range of companions? Will Troopers have fewer or more combat companions than, say, imperial agents? Can you tell us how different character types might work with the same companion type?

James Ohlen: Each character class gets his own stable of unique companion characters. All of the companions available to a class are useful in combat. The companions have been built to complement a class, so a class with tank options like the Sith Warrior isn't going to have a bunch of tank companions as it would be redundant.

IGNPC: Who have been your favorite companions from past BioWare games?

James Ohlen: I could give the standard answer of Minsc, Boo and HK-47, but I'll go with something different. From way back I would say my favorite companion was Viconia. She had a long and convoluted development history, and the fact that she became the most popular romance in Baldur's Gate 2 was a relief.

My favorite recent companion is Alistair from Dragon Age. The concept for Alistair is a little bland and unoriginal. He's also competing against the player to be the 'hero' of the story (and players hate that). But Dave Gaider (lead writer of Dragon Age) created a personality for Alistair that worked really well. The voice acting was also phenomenal, so I found myself liking Alistair more than I ever thought I would.


Last edited by Sureshot on Wed Jun 16, 2010 7:02 am; edited 5 times in total
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PostSubject: Re: UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3)   UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) EmptyFri May 28, 2010 4:23 am

Taken from Gamespot:

THE SITH WARRIOR IN-DEPTH

Quote :
The Old Republic will be BioWare and LucasArts' massively multiplayer game that takes place in the pre-A New Hope universe of Star Wars: Knights of the Old Republic. We've already revealed all the game's character classes and covered many of the basics of gameplay, which developer BioWare ambitiously intends to infuse with all the in-depth story, intriguing characters, and moral choices of a traditional single-player role-playing game.

And as we've also revealed, you can play as characters on either side of the conflict between the evil Sith lords and the noble Jedi and their allies in the peace-loving Old Republic. One career path you can choose is that of the Sith Warrior, a powerful combat class that is unafraid to don a suit of heavy armor and is otherwise dedicated to following the dark side of the Force...and utterly trashing all enemies with brutal lightsaber-based attacks. We now have some new details on the profession's advanced capabilities, as well as one of its non-player character companions.

While the Sith Warrior class seems like a pretty straightforward profession with only two steps to success (step one: ignite lightsaber, step two: commence the hurting), it turns out that this class will branch into two separate, advanced classes: the juggernaut and the marauder. Juggernauts will be heavy-duty frontline fighters equipped with Force powers that increase their resistance to damage and demoralize their foes, making them even easier targets. (In online game parlance, this makes the juggernaut a Sith "tank" class.) The marauder class, on the other hand, focuses on dual-wielding two lightsabers at once and excels in combat with multiple opponents. (In online game terms, this would make the marauder a "DPS," or "damage per second," class that focuses primarily on dealing as much damage as possible.)

UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) 951199_20100527_790screen001

In addition to having two promising career choices of either "laugh off your enemies' pitiful attacks" or "slice them to ribbons, then laugh," the Sith Warrior, like other professions in the game, can also recruit the services of "associate" characters--NPCs who can help fill out your adventuring party during those times when your other friends aren't logged into the game to join up or for those times when you'd prefer to fly solo. One of the Sith Warrior's companions will be Vette, a wisecracking pirate of the Twi'lek race (the humanoids with those crazy tentacles growing out of their heads, like Bib Fortuna from Return of the Jedi) with a dark past.

It seems that Vette was born into slavery, but her owner was ruined financially by the infamous pirate Nok Drayen, whom she decided to join in order to explore the universe--particularly, those places she wasn't supposed to be. Later, Drayen mysteriously emancipated all his slaves, and the young pirate found a new lease on life on the smuggler planet of Nar Shaddaa, where she meets your character and comes across as a character who has both a cynical side as well as a lighter side that comes out when people around her take themselves too seriously and seem like they need to be taken down a notch. It's suggested that Vette has some family out there, a sister and her mother, though she lost contact with them years ago.

UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) 951199_20100527_790screen002

Having learned more about both the advanced professions and the companions available to the Sith Warrior class, we're really looking forward to more updates on how the game's other professions will differentiate themselves as they become more powerful. GameSpot looks forward to bringing you new updates on the game very soon as we approach this year's Electronic Entertainment Expo in June.

Video can be found here.

SPECIALIZATIONS

Taken from swtor.com:
Quote :

THE JUGGERNAUT

Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, the Juggernaut shapes the Force to his will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair. Protecting their allies and punishing their adversaries, they charge into the thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve.

THE MARAUDER

Wielding two sabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks, dealing death with merciless efficiency. Able to intuit precisely how to attack in order to maximize every strike, their adversaries become victims in the blink of an eye. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain and damage in the galaxy.


Last edited by Sureshot on Fri May 28, 2010 9:45 am; edited 1 time in total
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Age : 47
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Registration date : 2009-02-11

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PostSubject: Re: UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3)   UPDATE -28th. May 2010 (Companions, The Sith Warrior In-Depth & Most Anticipated Games of E3) EmptyFri May 28, 2010 4:30 am

Taken from Gamespot:

READERS CHOICE: MOST ANTICIPATED GAMES OF E3


Quote :
Posted today on GameSpot:

The biggest show in the video game industry is coming soon, and some of the most highly anticipated games of the year on all platforms will be making an appearance. Which game are you most looking forward to at this year's E3? Make your voice heard by voting in GameSpot's Most Anticipated Games of E3 2010 Readers' Choice poll. And once you're done voting, be sure to mark your calendar for June 14-17 for GameSpot's ongoing coverage of all the games, announcements, and press conferences at the show. We'll see you at E3!

Be sure to check back June 8 to start nominating games for our Best of E3 Awards!.

Make sure your voice is heard
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