| The Mysterious Fourth Rank... | |
|
|
Author | Message |
---|
Lunarwolf Chief Operative
Number of posts : 6401 Age : 44 Location : Southampton, UK Registration date : 2009-02-23
| Subject: The Mysterious Fourth Rank... Fri Mar 20, 2009 4:13 am | |
| All that talk about the thermal detonators got me thinking...
If 1x TD = Recruit
2x TD = Member
3x TD = Officer (like Raif)
5x TD = Guildmaster (A.K.A Sureshot)
then what the heck is the 4th Rank?
If its "Story" I may have to shoot someone. | |
|
| |
Guest Guest
| Subject: Re: The Mysterious Fourth Rank... Fri Mar 20, 2009 4:15 am | |
| hehehe! Yeah... thats an interesting question!
We want answers! |
|
| |
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: The Mysterious Fourth Rank... Fri Mar 20, 2009 5:03 am | |
| It's the fourth pillar.....story of course! Only kidding you can put down your blaster now Lunarwolf. The 4th. rank is 'First Officer', who will pretty much be a sub-leader to me. I was going to implement it when we had our full 20 members. It's going to be a pretty tough job though that pretty much entails doing everything that I do for the guild. Eventually the guild will probably look like this this: 1 x Leader 1 x First Officer (I may let the officers decide amongst themselves who wants this job) 2 x Officer (to be elected by the whole guild) 16 x Members | |
|
| |
Guest Guest
| Subject: Re: The Mysterious Fourth Rank... Fri Mar 20, 2009 6:38 am | |
| - Lunarwolf wrote:
- If its "Story" I may have to shoot someone.
- Sureshot wrote:
- It's the fourth pillar.....story of course!
That's just what I was thinking when knocking the pips up! lol - Sureshot wrote:
- 1 x Leader
1 x First Officer (I may let the officers decide amongst themselves who wants this job) 2 x Officer (to be elected by the whole guild) 16 x Members So would that be having three officers for a while before one gets promoted or one of the two getting promoted and then replaced? Not that it matters I guess, just curious. Also, that leaves most of us with a 2 pip cap. 2/5 as a forum "score" feels sub-standard whereas 3/5 feels like a respectable "score" (I know it's not a score per se, but it's often taken as a badge of achievement). It also gives full member veterans another rank to shoot for (remain active and up the efforts in rp or whatever). If that runs us out of pips at the top I can always knock up a super-cool-and-very-special Guild Leader one . |
|
| |
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: The Mysterious Fourth Rank... Fri Mar 20, 2009 8:22 am | |
| If you could do a 6 pip Thermal Detonator one that would be superb! Of course then I can move you all up to 3. EDIT: I can also move New Recruits up to 2 and Registered to 1. | |
|
| |
Raiflaine Registered
Number of posts : 104 Age : 39 Location : Bedford; England Registration date : 2009-02-13
| Subject: Re: The Mysterious Fourth Rank... Fri Mar 20, 2009 9:24 am | |
| Must say that the TD pips are the nuts mate, good work there! | |
|
| |
Guest Guest
| Subject: Re: The Mysterious Fourth Rank... Fri Mar 20, 2009 10:21 am | |
| - Raiflaine wrote:
- Must say that the TD pips are the nuts mate, good work there!
Cheers Raif! I does like playing wiv moy crayons! - Sureshot wrote:
- I was going to implement it when we had our full 20 members...
Eventually the guild will probably look like this this:
1 x Leader 1 x First Officer (I may let the officers decide amongst themselves who wants this job) 2 x Officer (to be elected by the whole guild) 16 x Members If this isn't set in stone, might I suggest the following for considderation: 0 pips = Registered (they must work for their first pip!) 1 pip = Guild Recruit 2 pips = Guild Member 3 pips = Guild Member (extra pip given out for outstanding contribution) 4 pips = Guild Officer (with “First Officer” as rank name + admin rights for the one chosen as such) 5 pips = Guild Leader I’m sure we’ll have people coming and going over time and the three pips member thing acknowledges longer-term members before they hit the glass ceiling of Guild Officer. And not giving that rank a special name above “member” should avoid two pip members getting too jealous. Same goes for the “officer” pips/name rank – “First Officer” isn’t too far above the other officers but everyone knows that’s where the final say lies when the Guild Leader is away. I can add on another little TD and expand the backgrounds of the originals to go up to six, but that to me means most members never passing the "half-way" mark. Just my thoughts. I think we all recognise this is Sureshots baby and support his right to structue his guild however he likes! |
|
| |
Godjera Registered
Number of posts : 198 Age : 37 Location : Bangoria N.I. Registration date : 2009-03-02
| Subject: Re: The Mysterious Fourth Rank... Sat Mar 21, 2009 4:19 pm | |
| What do we do if our TDs explode? I may have activated mine... | |
|
| |
Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: The Mysterious Fourth Rank... Mon Mar 23, 2009 7:01 am | |
| - Redwatch wrote:
If this isn't set in stone, might I suggest the following for considderation:
0 pips = Registered (they must work for their first pip!) 1 pip = Guild Recruit 2 pips = Guild Member 3 pips = Guild Member (extra pip given out for outstanding contribution) 4 pips = Guild Officer (with “First Officer” as rank name + admin rights for the one chosen as such) 5 pips = Guild Leader
I’m sure we’ll have people coming and going over time and the three pips member thing acknowledges longer-term members before they hit the glass ceiling of Guild Officer. And not giving that rank a special name above “member” should avoid two pip members getting too jealous.
Same goes for the “officer” pips/name rank – “First Officer” isn’t too far above the other officers but everyone knows that’s where the final say lies when the Guild Leader is away.
I can add on another little TD and expand the backgrounds of the originals to go up to six, but that to me means most members never passing the "half-way" mark.
Just my thoughts. I think we all recognise this is Sureshots baby and support his right to structue his guild however he likes! Cheers. Yeah you have some good ideas there. The only thing I'm not keen on is the 3 pip 'oustanding contribution' rank. I and I'm sure other people would be fine with it, but there will always be some that would feel I'd be showing favourtism. Plus the pips main purpose is to signify rank and if I have members with an extra pip compared to other members, it defeats the object. You'll also no doubt get members that believe they are a higher rank because they have that extra pip, which obviously wouldn't be the case. The rank of First Officer though would be a rank above officer and that in itself shows outstanding contribution. In would in fact be a sub-leader position. Also, I'm fine with registered getting 1 pip but they have to fill out an application form to get it. One of the registered ranks may change to 'New Applicant' soon because I actually have two 'Registered' titles. The first registered title is a default one that everyone gets and isn't a rank at all so I can't change that. If I add in a 1 pip rank called 'New Applicants' then the person will have to fill in an application form. That to me signifies the first step. I do however think members should have more pips than they have at the minute. You're right it doesn't seem right that you only have 2/5, which is why I think upping the pips to 6 would suit it better. A member with 3/6 pips just makes sense to me as it seems a nice round number for the rank. Only problem I can see with this though is that they'd have to be redesigned and thats a bit of a pain in the butt! | |
|
| |
Sponsored content
| Subject: Re: The Mysterious Fourth Rank... | |
| |
|
| |
| The Mysterious Fourth Rank... | |
|