Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Inactivity: The Bane of Pre-Release Guilds Fri Oct 01, 2010 10:10 am | |
| Well I've said it many times but here's some actual proof that we're not the only ones suffering from member inactivity. One bit in particular that really caught my attention that I agree with is here: - AcerLerxt wrote:
--realize that cutting someone who's inactive is an improvement over keeping them, and move on. Am I alone in thinking this is the best way to handle inactive members? I'm fully aware of who the main contributors to our guild are and to those few I salute you, but I do have to wonder why the inactive members would join a guild that specifically states that they require high activity? Sure, I understand that there isn't a game out which is frustrating, and I'm sure that once the games hype comes back in full force on release day that we'll be seeing people flocking to grab a place here at E.P.O.C.H but still I like using this time to prepare and get to know everyone I'll no doubt be spending hours of gameplay with. Ah well it just goes to show we're not actually doing anything wrong and it is a worldwide community problem. What can you do?! | |
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Caryington Veteran Agent
Number of posts : 2420 Age : 41 Location : Watching you... Registration date : 2010-03-07
| Subject: Re: Inactivity: The Bane of Pre-Release Guilds Fri Oct 01, 2010 4:37 pm | |
| - Sureshot wrote:
- Am I alone in thinking this is the best way to handle inactive members?
No, you're not... but my point of view is well known... | |
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Witya Agent
Number of posts : 345 Age : 41 Location : Wroclaw PL Registration date : 2010-08-30
| Subject: Re: Inactivity: The Bane of Pre-Release Guilds Fri Oct 01, 2010 5:23 pm | |
| Feliks Dzierżyński and 12393 other likes it! I'm 100% on board. This way you can keep fresh blood circulate and keep the active RP players in E.P.O.C.H. | |
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Kleti The Praxeum
Number of posts : 448 Registration date : 2010-06-28
| Subject: Re: Inactivity: The Bane of Pre-Release Guilds Sat Oct 02, 2010 2:53 am | |
| - Lunarwolf wrote:
- Inactive ones get shot and spaced.
I support this idea... | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Inactivity: The Bane of Pre-Release Guilds Sat Oct 02, 2010 4:57 am | |
| - Dy wrote:
- Lunarwolf wrote:
- Inactive ones get shot and spaced.
I support this idea... Haha! | |
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Randomfest Freelancer
Number of posts : 355 Age : 35 Location : PA Registration date : 2010-06-02
| Subject: Re: Inactivity: The Bane of Pre-Release Guilds Sat Oct 02, 2010 7:05 pm | |
| tbh i would like to see the inactivety rules extended to roleplay as well for a rp guild to be a forum on misc youtube events isn't enough for me i know people are busy ( tbh i'm getting tired of making excuses for others xD but i don't want to rock the boat ) but i don't think its that hard to post on a rp every so often even just stirring up hyp every so often would be nice | |
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| Subject: Re: Inactivity: The Bane of Pre-Release Guilds | |
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