| Bounties!!! | |
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+4Tando Sywyen Jokoro Sureshot 8 posters |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Bounties!!! Sun Jun 20, 2010 6:21 am | |
| Some of you Bounty Hunters may find this hands on article quite an interesting read, especially as it discusses a possible bounty system! - Spoiler:
- Quote :
- -I also saw a bounty terminal, which when I clicked on it gave me some text about a bounty I could do, and I could either take the bounty or pass on it. I passed.
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Jokoro Registered
Number of posts : 37 Age : 33 Location : United States Registration date : 2010-04-05
| Subject: Re: Bounties!!! Sun Jun 20, 2010 6:39 am | |
| This was a brilliant find. Thank you so much, Sureshot! | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Bounties!!! Sun Jun 20, 2010 6:41 am | |
| - Jokoro wrote:
- This was a brilliant find. Thank you so much, Sureshot!
No probs mate. I personally thought it was an awesome article and probably one of the better ones I've seen from E3 this year. Now it begs the question, do we get player or NPC bounties? | |
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Jokoro Registered
Number of posts : 37 Age : 33 Location : United States Registration date : 2010-04-05
| Subject: Re: Bounties!!! Sun Jun 20, 2010 6:47 am | |
| I'm going to guess NPC bounties. I'm not sure if you've ever played SW: Bounty Hunter, but I assume a similar system will be in place for TOR. You accept a bounty, track him, and a game mechanic causes him to either run or fight when you approach when normally, if the bounty was not active, he would blend into the crowd and the player would waltz right by him.
Then again, player bounties could work similar to how they work in Red Dead Redemption - once a player kills enough other players (or guard/special NPCs, etc.) he becomes marked for all bounty hunters in the area and killing him brings in a reward. That might be a PvP server option. | |
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Sywyen Agent
Number of posts : 119 Age : 44 Location : Oro Station, Ontario, Canada Registration date : 2010-06-02
| Subject: Re: Bounties!!! Sun Jun 20, 2010 6:51 am | |
| I recall bounties on PC's also from SWG.. atleast I know I had a few while I played as my spy.. | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Bounties!!! Sun Jun 20, 2010 6:53 am | |
| Yeah I'm guessing it might well be an NPC system as well but it'd be nice to have a player bounty system in place. They had an interesting idea in APB actually where if a player gained enough player kills then they would automatically become a high threat level and anyone on the opposing faction could take them out and collect the reward. I wouldn't mind seeing something like that for the PvP warzones, but I guess it could even work in the open world, presuming we could actually come across Galactic Republic players whilst in PvE. | |
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Tando Special Agent
Number of posts : 1068 Age : 43 Location : London, England Registration date : 2009-04-30
| Subject: Re: Bounties!!! Sun Jun 20, 2010 7:21 am | |
| I hope you can have player bounties like SWG, great find SS | |
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PrioryJK Special Agent
Number of posts : 2575 Age : 37 Location : UK Hull Registration date : 2009-05-01
| Subject: Re: Bounties!!! Sun Jun 20, 2010 7:36 am | |
| I still think we could pull off player bounties without an implemented system, but this is great news anyway | |
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Caryington Veteran Agent
Number of posts : 2420 Age : 41 Location : Watching you... Registration date : 2010-03-07
| Subject: Re: Bounties!!! Sun Jun 20, 2010 7:40 am | |
| - Sywyen wrote:
- while I played as my spy..
Yeaaaaaaaaaaaaah! Spy ! | |
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Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
| Subject: Re: Bounties!!! Sun Jun 20, 2010 7:47 am | |
| We should make our own Guild Bounties to keep people on their toes in-game and perhaps to help with roleplaying. You know, like, "Vouda the Hutt's boys were taken out by a group of Chemlizards, wipe them out and bring back 10 Lizard Claws to show that the deed's been done". | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Bounties!!! Sun Jun 20, 2010 7:58 am | |
| - Harlequin2 wrote:
- We should make our own Guild Bounties to keep people on their toes in-game and perhaps to help with roleplaying. You know, like, "Vouda the Hutt's boys were taken out by a group of Chemlizards, wipe them out and bring back 10 Lizard Claws to show that the deed's been done".
Oh definitely. I'm sure once the game starts I'll be making an "E.P.O.C.H's Most Wanted" hit list to put in this section. | |
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Harlequin2 Veteran Agent
Number of posts : 1887 Age : 29 Registration date : 2009-02-25
| Subject: Re: Bounties!!! Sun Jun 20, 2010 8:44 am | |
| We already have Darka, Salazar and the SDI (we made a sort of alliance for enemy roleplaying, I recall). | |
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Sureshot Chief Operative
Number of posts : 5209 Age : 47 Location : Reading, England Registration date : 2009-02-11
| Subject: Re: Bounties!!! Sun Jun 20, 2010 9:06 am | |
| - Harlequin2 wrote:
- We already have Darka, Salazar and the SDI (we made a sort of alliance for enemy roleplaying, I recall).
Yeah, I noticed SDI have us on their hitlist! One of the members left a declaration of war on our recruitment thread. Haha! | |
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Commander Nord Freelancer
Number of posts : 1761 Age : 39 Location : Norway Registration date : 2009-03-24
| Subject: Re: Bounties!!! Sun Jun 20, 2010 9:20 am | |
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