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 RP System: Quick-Attacks

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Harlequin2
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PostSubject: RP System: Quick-Attacks   RP System: Quick-Attacks EmptyTue Oct 05, 2010 1:23 pm

Something I came up with on the spot with Dy and Witya:

Quick-Attacks

  • All characters start with twenty hit points. They may be armed with any weapon (this means it can be a missile launcher if you want, but it will make no difference to in-game statistics).
  • Players all roll a D6 to determine who goes first, second and so on. If some results are matching, then these D6s are re-rolled for the position and the ones before it.
  • Players roll a D6 to determine their character’s attack statistic for this round. They may target only one enemy character and must write an in-character description for what their character is doing, although this won’t affect the attack statistic.
  • The player that is attacked must roll a D6 in return. If this roll matches or is higher than the attacker’s attack statistic then the attack is blocked. If not, then the character takes damage equal to the attack statistic of the attacker. Either way, the player must then make an in-character description of what follows up and their own character’s response.
  • The player next in line then makes their attack, rolling for attack statistic, choosing a target and so on. The game continues until the characters agree it should end or there is only one character left standing.


Note: If a character reaches 0 hit points, it does not die, it simply decides to remove itself from the fight, although the reasoning behind this can differ from character to character.
Note2: Characters may engage in banter and descriptive text may be made about them as long as it isn’t an attack and as long as it doesn’t affect the fight heavily.

Good for if you just want a friendly spar in the new chat system Smile

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PrioryJK
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PostSubject: Re: RP System: Quick-Attacks   RP System: Quick-Attacks EmptyTue Oct 05, 2010 1:40 pm

Isn't this basically the DRP system we have Harl ? Smile
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Harlequin2
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PostSubject: Re: RP System: Quick-Attacks   RP System: Quick-Attacks EmptyTue Oct 05, 2010 1:52 pm

It's really not. At all. It much, much, much simpler with no stat accumilation or character building which means faster on-the-fly games.

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Lunarwolf
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PostSubject: Re: RP System: Quick-Attacks   RP System: Quick-Attacks EmptyTue Oct 05, 2010 3:23 pm

It makes sense to have a basic combat system in place for non-D-RP Chat actually....

Just so long as D-RP actually gets used after it comes out of Beta I don't mind Smile
As its an RP matter, consider it 'taken under advisement' Harl

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Harlequin2
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PostSubject: Re: RP System: Quick-Attacks   RP System: Quick-Attacks EmptyTue Oct 05, 2010 11:23 pm

Thank Smile It did seem to work pretty well for our short but sweet spar...

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